GM1 Elite Veteran Location: Tallahassee, Florida US
| I worked on the effin' double humpty bump all weekend. I'm finding that if I come cruising at at warp speed, the model goes vertical for a LONG way which is great for doing the half roll on the down line BUT, if I do that, I cannot get the model to go back up while inverted. My best results were achieved by coming in at about half throttle and getting moderate vertical, hitting the down line and rolling as fast as possible, then easing into the negative pitch and allowing the model to get back as much vertical as it can before flipping it and doing the final half roll. I am struggling on the last roll as the model is usually not quite vertical as I am rushed so it rolls funny. IF I come out of the flip vertical, the roll is OK. Anybody got any tips to make this easier?
I don't even want to talk about the Plucking Fullback!
Gordie
On a dog sled team, if you're not the lead dog, the view never changes. |