slow Veteran Location: San Diego, CA
| Hi all,
Just wanted to give you guys an update on whats happening on this side of the pond.
Work from my side has pretty much ground to a halt in the last two months, but that doesnt mean that the project is dead.. Far from it.. Actually, I've been spending alot of time thinking about the sim and planning a bit for what direction we should take it in. Planning is very important for a project this size, and it allows you to reflect on the work already done to see what was good, and what probably will hinder you in the future.
My primary plan is to sit down and try to write my own rigid body dynamics routines, as I feel that ODE provides alot of things we dont need (complexity being one), and doesnt supply some that we do need (aerodynamics, etc). Writing a RDB engine is tricky work, and I've never done it before, so I hope I'll be able to.
As someone mentioned above, yes, graphics arent all that important to begin with, but writing "fancy" graphics used to be my hobby, so getting the sim up to "XTR level" took me less than a day in pure graphics programming. Reversing the .mod fileformat took a day or two extra.
Physics.. Yes, physics is the heart in all simulators, and anyone who has seen me do the physics for heli simulators on a whiteboard knows I'm serious about it all.
Actually, I have hooked up my old PC (yes, I feel very, very dirty) to give XTR a whirl again, and I can tell you, I'm not very impressed with the physics in it, and I'm quite confident that we can archive the same level and more.
One of the things I've also been thinking of is the models physics properties.
Disregarding the actual physics parameters for now, wouldn't it be more clever to present with choices as "Red or Blue Thunder Tiger Dampeners", "Washout mixers set for normal or agressive 3D"? Also to let the user choose between a range of gyros and servos, where we have a database of their individual response-times, maximum piro-rates, etc..
Anyhow, I am starting to get the urge to get back to producing code for the sim, so dont be surprised if I do just that very, very soon.
/James
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