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Boca Bearings . Modefo's RC Helicopters . XHELI.COM

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Computer Flight Simulators > Calling all software developers
 
 
hvrbyte
Heliman
Location: Vancouver, BC

For a screenshot or information, got to collective.berlios.de

the developer site is meant for the developers, and after we have a release, bug reports, files, etc
05-13-2005 Over year old.
 
 
vladn
Senior Heliman
Location: NJ, USA

A minor suggestion - change the sim name to a less frequently used word. It sounds cool yet if someone in the future wants to find info on the sim in the public forums the word "collective" pulls tons of unrelated articles.

Good job guys. Wish I could join the development but have very tight schedule for the next few months.
05-13-2005 Over year old.
 
 
drmgcm
Senior Heliman
Location: Grand Cayman, Cayman Islands, BWI.

Thanks hvrbyte

guess i have been going to the wrong site all the time,,,

Regards

Dmac

IRCHA: 2528 AMA: 849513 R50V2, OS 50 Hyper, MPII, GY601, TJPro, 9CHP & Cool Power 30%
05-14-2005 Over year old.
 
 
Torgeir
Heliman
Location: Norway

Any news latly?
05-23-2005 Over year old.
 
 
dankers
Veteran
Location: Melbourne, Australia

Wondering the same thing. Often software gets off to a flying start (no pun intended ) and then development slows off a bit so I guess this is normal.
I hope this gets released however, I'm cool if it doesn't as its your free time - just fun to see what some heli fliers can produce when they are not flying helis.

Tired of rebooting from GNU/Linux in to WinXP just for reflex :-)
05-24-2005 Over year old.
HOMEPAGE  
 
 
hvrbyte
Heliman
Location: Vancouver, BC

I'm still working on it, although it's not my only project (for some wierd reason my body keeps on insisting that I eat, and the local shop owners insists that I give them this wierd thing called money in exchange for food.)

I'm currently working on converters for the helicopter models, since we are moving to a standard, well documented 3D format that will enable anyone with a 3D modeling program to create models.
05-24-2005 Over year old.
 
 
future3dmaster
Senior Heliman
Location: Telford UK

will it be possible to use gmax for the modeling?

www.aharper.tk
05-24-2005 Over year old.
HOMEPAGE  
 
 
hvrbyte
Heliman
Location: Vancouver, BC

No, you would not be able to use gmax.

The problem with gmax is that it does not allow you to export your models. To be able to save to a specific game format, you need to get a gamepak for that title from the publisher of the game.

To be able to write an exported, you need to pay Discreet a licensing fee, and apply for aproval of your game.

Since we are an open source project, there is no way that they would approve us (since anyone will then have access to the gmax file format), and paying any discreet license fee is going to be expensive.

A qoute from the Product Manager for gmax:
"I'd like to introduce myself: my name is Paul Perreault and I am the Product Manager for the gmax effort at Discreet. I have been lurking on the gmaxsupport.com forum for some time, and have taken keen interest in the discussion about exporting data from gmax--which we have taken pains to prevent and discourage."

We are using the Alias/Wavefront .obj format for models, and just about every 3d modeler supports it, or provide a converter to it.
05-24-2005 Over year old.
 
 
future3dmaster
Senior Heliman
Location: Telford UK

thats a shame, gmax is free but to use the format costs? very odd.
any program is easier than the reflex modeling software though!

i also like metasequoia it is very easy although the results are not that good.
good luck with the sim!

www.aharper.tk
05-24-2005 Over year old.
HOMEPAGE  
 
 
free2fly
Heliman
Location: Camarines Sur, Philippines

I was so excited after reading these thread, but seems dead in the water, though. Is this project still active?
06-19-2005 Over year old.
 
 
dankers
Veteran
Location: Melbourne, Australia

How about having an bounty system for this project? Where donations can be made against functionality?
06-19-2005 Over year old.
HOMEPAGE  
 
 
hvrbyte
Heliman
Location: Vancouver, BC

Nope, we're not dead, or at least I'm not .

I know everyone is chomping at the bit or this, but it's going to take some time folks. After all, we are doing this in our spare time, in between work, flying, families, etc.
06-20-2005 Over year old.
 
 
dankers
Veteran
Location: Melbourne, Australia

Its a hard call for us guys, we really are interested in the project BUT please don't think we are pestering you guys. Its done when its done and if it never gets finished, its impressive no matter what.

For me, I like to see what you guys can do so I'm curious about how the project is going etc. I have Reflex and I don't even get time to fly that anymore but watching this community effort is fun.

Thanks for the update! Is there a CVS setup?
06-20-2005 Over year old.
HOMEPAGE  
 
 
hvrbyte
Heliman
Location: Vancouver, BC

The project page is at berlios.

http://developer.berlios.de/projects/collective/

It uses Subversion, so you can pull the code if you have a client.

The code there is a little out of date, since we've been playing around with different libraries to see what we can leverage.
06-20-2005 Over year old.
 
 
free2fly
Heliman
Location: Camarines Sur, Philippines

good to hear from you guys that it still in the air... i've just read that hvrbyte from bc... i'm too here in bc... surrey...on a vacation...
06-20-2005 Over year old.
 
 
JP_Singer
Senior Heliman
Location: Romulus Michigan

ya know when this is done I am betting it wont be that hard to make this compatable with the G2 and G3 controller.
06-21-2005 Over year old.
 
 
Torgeir
Heliman
Location: Norway

Hi great developers! You´re doing an amazing job. I have one question: Will i be able to testrun Collective with xcode tools? Do some of you have the time to explain to me how I do it?

Torgeir
07-01-2005 Over year old.
 
 
hvrbyte
Heliman
Location: Vancouver, BC

I know that slow was able to set it up using XCode. Unfortunately I do not have a Mac (yet) soI can not give you any help in getting it going on the XCode
07-03-2005 Over year old.
 
 
w.pasman
Elite Veteran
Location: Netherlands

I think I can help you out immediately with the audio in.

I have not read the whole thread but the audio in is already available exactly for this purpose.

For reverse engineering the PCM1024 format, we made both a windows and macintosh OSX audio in thingy just as you sketched. The software is still on my website:
http://graphics.tudelft.nl/~wouter/PCM/

The idea is that you plug in PCM into the audio in port and the program on my webpage deciphers it. You find the tech details in the appendix on my webpage
http://graphics.tudelft.nl/~wouter/...s/pasman04b.pdf


As a side note, I get the impression that you maybe missing the core issue of a simulator: IT IS THE PHYSICS SIMULATION that make a simulator worthwile. Graphics is nice but irrelevant if the physics are insufficient.
07-04-2005 Over year old.
HOMEPAGE  
 
 
hvrbyte
Heliman
Location: Vancouver, BC

w.pasman,

you're right, physics is what makes a simulator, not graphics. Graphics is easy (well relatively anyway), which is why some of the first development builds looked good from the start (mostly due to the fact that slow is actually a pretty good graphics programmer).

For physics, we've pretty much settled on using ODE (Open Dynamics Engine - ode.org) since it seems to provide most of the rigid body dynamics functionality we need. In fact, we know of at least one R/C heli simulator that already uses it.

Using ODE is not the easiest thing, and it is turning into quite a learning experience for me (I'm an enterprise client/server developer). I lacked (and still do) quite a bit of the underlying knowledge about how this stuff all works. At times it feels like paddling up Niagra Falls with a teaspoon.

I've scanned the appendix you linked to, and that's some impressive work you did there. I need to sit down with a cup of coffee and study it in depth, but it looks like it is going to be immensely helpfull.

Some of the code you have on the site looks a lot like the PPM decoding code I did for Windows (which in turn was based on the stuff slow did for OSX).

What kind of license is the code on your site under? We are tring to stay away from anything that uses the GPL, and prefer a BSD style license, or an LGPL license for any libraries.
07-04-2005 Over year old.
 
 
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