slow Veteran Location: San Diego, CA
| drmgcm,
Glad you're excited about the project. It should run on your iBook G4, but with one little snag. You dont have an audio-in port for the PPM/PCM sampling if I remember the iBook correctly, so you'll haveto get an external USB soundcard with line-in for it to work.
Other options would be the G2 USB Interlink controller, or a USB Gamepad.
I dont know what Apple was thinking when they did that blunder. Quite unlike them.
Anyhow, for the rest of you, here's a little update on how things are progressing.
* We're all hard at work at improving and expanding RCFS.
* The windows guys are working on the audio-in code, and appear to be quite close to this now.
* I've put some effort into cleaning up various bits of the code to make it more maintainable and compatible.
* I've also put some effort into making it compatible with machines that doesnt have a cutting-edge graphics-card, and it seems to be working quite well.
* RCFS is also 64bit compatible now, for those of us that have somewhat exotic machines.
What I'll do this weekend is to work on a proper GUI for configuring the simulator, improving the physics a bit and make the particle-system prettier.
As it is now, we're _way_ past FMS when it comes to graphics and compability.
We're almost on-par with XTR and G3 when it comes to graphics, and well above when it comes to compability with different types of hardware. Lacking a bit on the physics though.
Right now, the things hindering a beta-release the most is the windows audio-in code, the user-friendliness (we have a great idea here that I'll start to write code for in the next minutes) and the physics.
/James
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