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Advantage Hobby . Revolution Models . CarbonXtreme

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Computer Flight Simulators > Calling all software developers
 
 
slow
Veteran
Location: San Diego, CA

Absolutely. We've got people working on it as we speak.

/James

Hi! I'm a .signature virus!, copy me to your signature to help me spread!
04-08-2005 Over year old.
 
 
r1gga
Senior Heliman
Location: Canterbury, UK

I want in...

Almost missed this post, because I thought it would be another long rant about what people want the software developers to do!

That aside I want in! I'm just in the process of downloading the CVS and blowing the cobwebs off my C manual.

If you need any Reflex models or sceneries done I would be more than happy to do them. In fact if you run into any copyright issues with the reflex bmp you are currently showing on your screenshot, then feel free to use my scenery .

In the meantime I can knock up some more captivating php for the homepage...

r1gga
04-08-2005 Over year old.
HOMEPAGE  
 
 
slow
Veteran
Location: San Diego, CA

r1gga,

Glad you found us.

We already have a web-developer on board ("trvo" here on RR). Check with him and see what you guys can come up with.

Yes, the scenery in the screenshot is from my copy of XTR, and wont be included in the sim, so we will need some non-copyrighted sceneries to use in the sim.
Unfortunately, your link didnt work, so I cant really see it..

Apart from that, just grab the code from CVS and have a look. When you've got a patch for us, please feel free to email it to me.

/James

Hi! I'm a .signature virus!, copy me to your signature to help me spread!
04-08-2005 Over year old.
 
 
r1gga
Senior Heliman
Location: Canterbury, UK

The link works now,

How far off is compilation under windows? (I can't seem to get anything to compile)

Have you attempted reverse engineering of the wlp? Or are you going to replace it altogether?

Oh something to consider: It would be nice if aerodynamic qualities where determined primarily by the mod objects and only superseeded by manually entered values if required

Thanks

r1gga
04-08-2005 Over year old.
HOMEPAGE  
 
 
hvrbyte
Heliman
Location: Vancouver, BC

Windows compilation is already finished.

I will check the code and instructions into CVS today, so that you can have a go at it.

Currently it only compiles, there is no support for actually controlling anything yet, but that will probably happen Real Soon Now(tm)
04-08-2005 Over year old.
 
 
ptarp
Veteran
Location: IL

hvrbyte:

Great job man! I can't wait to get my hands on the windows build and start "messing around."


Philip
04-08-2005 Over year old.
 
 
future3dmaster
Senior Heliman
Location: Telford UK

im confused,
is there an early version up for download?
ive added a thing about this sim to my gallery

www.aharper.tk
04-08-2005 Over year old.
HOMEPAGE  
 
 
hvrbyte
Heliman
Location: Vancouver, BC

Ok, the files needed to build on windows is in CVS.

Please note that all I know for now is that it compiles, other than that there is no guarantees. There is also no audio input code for windows for now, since I have to go hit the books to figure out how to do that.

Visual Studio.NET 2003 project files can be found in the build\windows directory. look at readme. txt (included below) for details on how to build it (debug only for now).

Compiling rcfs on Windows XP with Visual Studio.NET 2003

You need to download GLUT, it can be found at http://www.xmission.com/~nate/glut.html
Extract all the files to a subdirectory called GLUT in the rcfs source directory.

1. Solving the C2381 error:
You need to modify the GLUT header files to get rid of this. It is caused by an incompatilibity with the windows.h file in VS.NET

Find this bit of code:
#if defined(_WIN32)
# ifndef GLUT_BUILDING_LIB
extern _CRTIMP void __cdecl exit(int);
# endif

Replace it with this:
#if defined(_WIN32)
# ifndef GLUT_BUILDING_LIB /*extern _CRTIMP void __cdecl exit(int);*/
_CRTIMP __declspec(noreturn) void __cdecl exit(int);
# endif

2. Modify Model.c to load your model file and scenery (you will probably have to put in the full path for now)
3. Modify main.c to load the config file (Again, provide the full path here)

Once we modify it so that you can provide the 2 settings above as parameters, it should not be neccesary anymore.

Please note that I have not actually gotten rcfs to be usable on windows yet, since there is no input code, but this will at least allow the windows coders to get started.
04-08-2005 Over year old.
 
 
hvrbyte
Heliman
Location: Vancouver, BC

future3dmaster:

For now you would need to build the application from the source, and as far as I know it is only usable on Mac OSX for now.

Once we have something that actually runs on other platforms (and includes some controller code), we will take a look at providing some download files.
04-08-2005 Over year old.
 
 
future3dmaster
Senior Heliman
Location: Telford UK

ok. cant wait, it looks really good!

www.aharper.tk
04-08-2005 Over year old.
HOMEPAGE  
 
 
slow
Veteran
Location: San Diego, CA

Okay guys.

I just commited a newer PPM decoder (much saner, and works with my 10X) to developer CVS.. Will take about 5-6 hours before it trickle down to the anonymous one.

Apart from that, the scenery from r1gga works fine, and I put it (in its new format) over here: http://194.150.212.52/sim/source/

r1gga,
.mod files doesnt contain any information besides the appearance of the model.
We'll need something akin to the XTR .par files, but the parameters that will be in there will be decided by the person that will build the new physics engine.

/James

Hi! I'm a .signature virus!, copy me to your signature to help me spread!
04-08-2005 Over year old.
 
 
r1gga
Senior Heliman
Location: Canterbury, UK

Good to hear about the updates.

With regards to mod files determining aerodynamic qualities, my thinking is that just a like a real model in a wind tunnel, all of the qualities (i.e. Lift, stalls angles, drag resulting in pitching moments) could be determined purely from the form of the object.

I have no idea how this would be done, but I imagine that a virtual wind tunnel of air particles would be revealing, especially when projected at the model from differing angles.

What is your thinking on the wlp files, will they be reverse engineered or replaced?

thanks

r1gga
04-08-2005 Over year old.
HOMEPAGE  
 
 
slow
Veteran
Location: San Diego, CA

I dont think the 3D model will be accurate for "windtunnel" profiling, especially since people really like to "cheat" with their .mod's.. The Caliber-30 that comes with XTR has flat blades for instance..

Oh, and the sim doesnt only work on OSX.. It also works on SGIs IRIX..
For those of you with too much time on their hands, look up their visualisation-systems, and you'll see what I'm talking about.. I'll have the coolest sim _ever_.

/James

Hi! I'm a .signature virus!, copy me to your signature to help me spread!
04-08-2005 Over year old.
 
 
drmgcm
Senior Heliman
Location: Grand Cayman, Cayman Islands, BWI.

Hi Slow,

this is excellent news, i run both an HP laptop and an Apple Ibook G4, the
HP will only take FMS in basic mode, however i know my Ibook G4 will be great with this sim, it's just what i have been looking for as i am unable to purchase the only other mac sim on the market, this is due to my island not being recongised by paypal.

So in conclusion i can't wait for the sim to be completed.

Regards

Dmac

IRCHA: 2528 AMA: 849513 R50V2, OS 50 Hyper, MPII, GY601, TJPro, 9CHP & Cool Power 30%
04-15-2005 Over year old.
 
 
slow
Veteran
Location: San Diego, CA

drmgcm,

Glad you're excited about the project. It should run on your iBook G4, but with one little snag. You dont have an audio-in port for the PPM/PCM sampling if I remember the iBook correctly, so you'll haveto get an external USB soundcard with line-in for it to work.
Other options would be the G2 USB Interlink controller, or a USB Gamepad.

I dont know what Apple was thinking when they did that blunder. Quite unlike them.

Anyhow, for the rest of you, here's a little update on how things are progressing.
* We're all hard at work at improving and expanding RCFS.
* The windows guys are working on the audio-in code, and appear to be quite close to this now.
* I've put some effort into cleaning up various bits of the code to make it more maintainable and compatible.
* I've also put some effort into making it compatible with machines that doesnt have a cutting-edge graphics-card, and it seems to be working quite well.
* RCFS is also 64bit compatible now, for those of us that have somewhat exotic machines.

What I'll do this weekend is to work on a proper GUI for configuring the simulator, improving the physics a bit and make the particle-system prettier.

As it is now, we're _way_ past FMS when it comes to graphics and compability.
We're almost on-par with XTR and G3 when it comes to graphics, and well above when it comes to compability with different types of hardware. Lacking a bit on the physics though.

Right now, the things hindering a beta-release the most is the windows audio-in code, the user-friendliness (we have a great idea here that I'll start to write code for in the next minutes) and the physics.

/James

Hi! I'm a .signature virus!, copy me to your signature to help me spread!
04-16-2005 Over year old.
 
 
drmgcm
Senior Heliman
Location: Grand Cayman, Cayman Islands, BWI.

Hi Slow,

No problem just a minor snag, dam apple for that minor but crucial detail, however i'll sort something out, one of the two options will be the case.


Regards

Dmac

IRCHA: 2528 AMA: 849513 R50V2, OS 50 Hyper, MPII, GY601, TJPro, 9CHP & Cool Power 30%
04-16-2005 Over year old.
 
 
nivlek
Elite Veteran
Location: Norfolk England

As I have the three major commercial sims , I will be very interested to see how good your free sim will be . I have often tried to explain to fellow model flyers the benefits of using a sim , but they are often unwilling to , or unable to justify , spending their money in this direction .
So having access to a free simulator of decent quality will hopefully make a big difference to many people . I would therefore like to thank all involved in the creation of this simulator for the time that they have invested in this endeavour and look forward to giving it a go .

Cheers lads .

At the end of the day , it gets dark .
04-16-2005 Over year old.
 
 
Drunk Monk
rrProfessor
Location: Preston, UK

Sounds like it's moving along really well. Can't wait to see a beta version


Stephen

I only open my mouth to change feet.....
04-17-2005 Over year old.
 
 
heli_seeker
Senior Heliman
Location: indianapolis,indiana

sim looks really nice

thanks all
04-18-2005 Over year old.
 
 
al_b
Senior Heliman
Location: www.waterfoothelis.c om, Scotland

Keep up the good work. Really looking forward to seeing it.

Cheers,

Al.
04-19-2005 Over year old.
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