miataguy Veteran Location: Santa Barbara, CA
| Well on the sim of course. I just used my little model to see how it's supposed to look. Then practice practice practice on the sim. I do one pirouette per roll. So after the first half roll, the heli is facing backwards. Because of this, the aileron direction is opposite. That is, during a normal roll, you push to one side, hold it, and come back to center. For a single pirouette roll, you push to one side and then the other side and then back to center since the heli is facing the other direction. The trick is to time the aileron push correctly and to keep the rotor disk angle forward to maintain forward momentum. Combine this with the pirouette rate and collective management and you can see how this is a real tough true (Coleopter) 3D maneuver to perform smoothly!
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